

However, since patch 2.4.0, haste can reduce the global cooldown to a minimum of 0.75 seconds (1.0 seconds prior to Legion ) for the spells that originated from 1.5 second cooldown. This allows you to immediately begin casting a new spell, be it the same spell or another. If a spell with casting time is interrupted before it has finished casting, the global cooldown is canceled. The phrase to global (or to be globaled) refers to being killed extremely quickly, such as in the duration of only a single GCD. It may take a certain number of globals to set up a rotation, to deal a certain amount of damagehealing, or to respond to an event. In this way it serves as a basic unit of measurement for time and ability usage. However, they do not share a cooldown, and so can be used in short succession on three different targets.

Similarly, Divine Shield, Lay on Hands and Hand of Protection use the Forbearance debuff to prevent a player from receiving any of these effects within 1 minute of each other. Switching stances as a warrior prevents switching to another stance for 1.5 seconds but does not prevent the user of other abilities. This usually means that you must choose wisely which to use, since you cannot use all within a short time period.įor instance, many potions share cooldowns with other potions the warrior abilities Heroic Strike and Cleave share a cooldown and so do hunter traps.

It effectively applies the same cooldown to all those that it shares a cooldown with.

Most abilities cause and are affected by the global cooldown, but some are not - see the list below. This is known as the global cooldown, and prevents players from using several abilities at once, instead requiring them to be used one at a time (often as part of a rotation). Some abilities have no cooldown and can therefore be used as often as desired (provided any other requirements are met). Many powerful spells and abilities have lengthy cooldowns, encouraging players to exercise forethought in choosing the best moment to use them.
